This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in English, which is called “Oral English — Games”. This activity was developed and hosted in the site ELO. In specific terms, our objective was to discuss to what extent the contributions of studies made according to Videogame Literacy Studies and Game Studies would help to contribute the gamification mechanics of this activity. The choice for this activity is justified by the reason that is a gamified activity that presents some content related to digital games. This characteristic makes possible the link to the areas will be discussed in the paper. As the theoretical background, authors from the fields of Game Literacy and Game Studies were dis...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
The new technologies are prevalent in the routine of everyone, and the teaching and learning process...
[EN] ¿During the present decade, researchers and educators of different fields have increased their ...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
Gamification refers to taking concepts usually associated with videogames and applying them to other...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
The focus of the present study is the concept of gamification in educational process. The relevance ...
This study seeks to provide a review on gamification regarding education and language teaching; gami...
In this digital era, with technology having permeated almost every aspect of our students’ lives fro...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
During the present decade, researchers and educators of different fields have increased their attent...
This article explores the use of entertainment games for teaching English as a second language. It i...
This study aims to provide a general overview of gamification, one of the educational methodologies ...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
The new technologies are prevalent in the routine of everyone, and the teaching and learning process...
[EN] ¿During the present decade, researchers and educators of different fields have increased their ...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
Gamification refers to taking concepts usually associated with videogames and applying them to other...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
The focus of the present study is the concept of gamification in educational process. The relevance ...
This study seeks to provide a review on gamification regarding education and language teaching; gami...
In this digital era, with technology having permeated almost every aspect of our students’ lives fro...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
During the present decade, researchers and educators of different fields have increased their attent...
This article explores the use of entertainment games for teaching English as a second language. It i...
This study aims to provide a general overview of gamification, one of the educational methodologies ...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
The new technologies are prevalent in the routine of everyone, and the teaching and learning process...
[EN] ¿During the present decade, researchers and educators of different fields have increased their ...